The office holiday party tends to land on one person's desk with a date, a headcount and a budget already attached. Before anyone argues about which activity sounds the most fun, five things decide it: how many people are coming, how long you have, how much setup you can take on, what it costs per head and what that price covers, and whether some of the team will join from somewhere else. This sets four common kinds of evening side by side on exactly those five: a murder mystery party, an escape room, hosted trivia and a game night.
We make murder mystery party games, so one row of the table is ours. Every other figure comes from the company's own website, read on October 12, 2026, and every page is listed at the end. Prices change, and many vary by city, so treat them as a starting point and check the page before you book.
The Four, Side by Side
| Kind of evening | Who runs it | Group size | Time | Preparation | Cost | Remote people |
|---|---|---|---|---|---|---|
| Murder mystery party (ours: The Hundredth Episode) | You host, and you can play a character too | 8 to 20, ages 16 and up | About three hours, or 90 minutes with the evidence pack read two days ahead | Character guides sent two days ahead; its host guide puts the printable's setup at 30 to 40 minutes | Regularly $34.99 for the whole group: about $4.37 each at 8, $1.75 at 20 (our arithmetic) | The digital edition reaches every player's phone: one room, a video call, or both at once |
| Escape room | The venue | 2 to 8 a room (The Escape Game, Breakout), up to 8 (Escapology), up to 10 (All In Adventures, Raleigh); bigger groups use several rooms, started together where the venue can (Breakout) | A 60-minute game; Escapology says to allow 90 minutes for the whole visit | Book ahead: Breakout calls two to three weeks ideal, earlier around school breaks and holidays | Per person: $41 for 6 to 8, $37 for 9 to 16, $35 for 25 to 40, no package price listed for 17 to 24 (The Escape Game, Atlanta); $45 (Escapology, Portland, OR) and typically $49.99 (Escapology, San Francisco Bay Area), depending on the experience and time of booking | In person at the venue; The Escape Game also runs online games, virtual escape rooms included, at $30 to $40 per person |
| Hosted trivia | A quizmaster you book, at your office, a venue or online | From 10 online or 15 in person, up to 1,000 (teambuilding.com); Sporcle's tiers run to 250, the first up to 60 | An hour or 90 minutes (Geeks Who Drink); 45 minutes to two hours (Trivia Mafia); Sporcle recommends one hour online, two in person | A room with small tables for the teams, and a microphone at 50 guests or more (teambuilding.com); online, a webcam and microphone for everyone | From $30 per person online and $50 in person, priced for at least 10 and 15 (teambuilding.com); from $299 online for one 60-minute game or $499 in person for two, up to 60 (Sporcle, which says rates vary by market, staffing and customization) | Online, and hybrid: Trivia Mafia hosts the office and remote players together |
| Game night | You run it | 1 to 8 a game, depending on the game, plus an audience (Jackbox Party Pack 11); 4 to 8 or more (Codenames); 4 to 12 (Telestrations 12 Player); 4 to 20 (Herd Mentality) | 15 to 20 minutes a game (Jackbox Party Pack 11); 15 (Codenames); 30 (Telestrations 12 Player) | One copy, and a screen everyone can see and hear (Jackbox); a table for a boxed game | Per copy: $9.99 to $29.99 (Jackbox; Party Pack 11 lists at $29.99); $24.99 (Codenames); $44.95 (Telestrations 12 Player) | Jackbox through screen sharing on a video call; Codenames in a browser at codenames.game |
The cost column isn't like for like. An escape room's price includes the venue and its game host, and a hosted quiz's includes the host; a game night and a murder mystery party happen in a space you already have, with the organiser running them. Food and drinks come on top of all four.
What Each One Asks of the Organiser
An escape room: room-sized teams, and the venue runs the game
A venue escape room takes everyone to the venue, and the venue runs the game: small teams work through a room's puzzles against the clock, and The Escape Game offers unlimited hints. Your job is the logistics around it. A room holds two to eight players at The Escape Game and Breakout and up to ten at All In Adventures in Raleigh, so a team of twenty becomes several teams in several rooms: The Escape Game in Atlanta runs two rooms side by side for nine to sixteen guests and three for seventeen to twenty-four. Breakout starts a large team's rooms together where availability allows, and says start times can be staggered on its busier days.
Booking comes first: Breakout says two to three weeks ahead is ideal, earlier around school breaks and holidays, and a team request needs at least 24 business hours' notice. On the night the start time is fixed. Escapology asks you to arrive at least fifteen minutes early, Breakout warns that a group arriving late may not get its full sixty minutes, and it asks you to fill out a waiver before the game. And if the team can't leave the office, All In Adventures in Raleigh brings its Mobile Mystery to your office or venue.
Two things are worth asking your venue about. Breakout says every booked room is private, and Escapology that its rooms are always private for your group; The Escape Game says most of its games are private, but other players may join a game that isn't fully booked, most often on weekends, holidays and at its busiest times, and it doesn't allow alcohol on its premises. On access, Escapology says that depending on the game some players may benefit from assistance with certain puzzles, and that its games assume everyone understands written and spoken English.
Hosted trivia: book the host, then fit the room to the clock
Hosted trivia hands the running of the evening to a quizmaster, which is why it scales: teambuilding.com takes groups of up to 1,000, and Sporcle's tiers run to 250. Your decisions are the format and the space, and the host can come to you: teambuilding.com and Trivia Mafia both host at your office. Online, teambuilding.com runs its trivia on its own Zoom, with no downloads, and everyone needs a computer with a webcam and a microphone. In person, it asks for small tables for the teams and a microphone for 50 guests or more, and its hosts arrive fifteen to thirty minutes early to set up. The length is set when you book: Sporcle recommends one hour online and two in person, and Geeks Who Drink offers ninety minutes or an hour. Hold the room for longer than the quiz: Sporcle's hosts arrive 45 minutes before an in-person game and allow 15 minutes after, so two hours of trivia take three hours in all.
For a mixed team, two details matter. Sporcle's standard questions are written for a typical U.S.-based, adult-age group; a set for a different crowd costs extra, and Sporcle says to book early for it. Geeks Who Drink plays in teams and takes answers on players' phones, with paper answer packets if there's no internet, and, in its own words, no one is put on the spot.
A game night: one copy, one screen, and you keep it moving
A game night is the one you run yourself, and the cheapest to start, because one copy covers a group. With Jackbox, only one person needs to own the game, everyone else plays on a phone, and the whole room has to be able to see and hear the screen it runs on; split into several groups and each group needs its own copy. Party Pack 11's five games take between one and eight players, depending on the game (its trivia game takes one to six, its deception game four to eight), and a game runs fifteen to twenty minutes; anyone past the player count can join as an audience and take actions that affect the result. For an office, turn on its family-friendly setting, which filters out suggestive prompts; some of its games also let someone join as a moderator.
Boxed games need nothing but a table: Codenames for four to eight or more, about fifteen minutes a game, with a browser version at codenames.game for a team on a call; Telestrations 12 Player for four to twelve; and Herd Mentality for four to twenty.
A murder mystery party: guides ahead of time, and the talking is the game
A murder mystery party is the one where talking is the game: everyone plays a character, works through the evidence and accuses somebody before the answer is read. The organiser's work comes before the night: you cast the players and send their reading. With The Hundredth Episode, our party game for 8 to 20, ages 16 and up, each player's character guide goes out two days ahead. Its host guide puts the printable's setup at thirty to forty minutes, done once, and our hosting guide walks through it step by step; the digital edition has nothing to sort. In exchange, the host gets to play too: four complete sealed cases ship in the game, and the setup picks one without ever showing the host which.
It runs about three hours, or ninety minutes if everyone reads the evidence pack two days ahead, and its digital edition reaches every player's phone wherever it is, so it works in one room, on a video call, or both at once. It is 20% off through October 31, at $27.99 for the group. Our next one, The Tenth Winter, is set at a company's year-end party and comes out on October 19; this article has what we can say about it so far.
Which One Fits
In short: an escape room puts small teams in rooms at a venue that runs the game; hosted trivia brings a quizmaster to your office, a venue or a call; a game night needs one copy and a screen; and a murder mystery party fits 8 to 20 in a space you already have, or on a video call with its digital edition.
If the point is to get out of the office, an escape room, where the venue runs the game once you arrive. If it's to stay put, hosted trivia comes to you: teambuilding.com and Trivia Mafia both host at your office.
If the point is to get people talking, a murder mystery party, where accusing each other in character is the game, or a game night, where the talking happens between rounds.
If some of the team is remote, hosted trivia online or hybrid, a murder mystery's digital edition, or Jackbox shared on a call. A venue escape room is in person; The Escape Game's virtual escape rooms are a separate booking.
If you have a hard stop, an hour of hosted trivia, an escape room's hour plus check-in, or a murder mystery's ninety-minute format with the evidence read ahead, and check what the advertised time covers before you plan around it.
If you are six, an escape room, which fits you in one room, or a game night. Our party games need at least eight.
If you are more than twenty, hosted trivia, which teambuilding.com runs for up to 1,000 and Sporcle for up to 250, or several escape rooms at once; The Escape Game in Atlanta runs three rooms for seventeen to twenty-four, though its page lists no package price for that size, and takes twenty-five to forty as a partial buyout. Our party games stop at twenty.
If the budget per head is the limit, a game night costs one copy and a murder mystery party one purchase for the group, while trivia and escape rooms are priced per person or per event with the host or the venue included.
One question settles most of it
Who runs the night? If you want someone else to run it, book an escape room (the venue) or hosted trivia (the host). If you would rather run it yourself in your own space, a game night costs the least to start, and a murder mystery party puts everyone in character for the evening: The Hundredth Episode, regularly $34.99 for 8 to 20, printable or on everyone's phones.
Frequently asked questions
Can remote employees join the same party as the office?
Yes, with the right format. Trivia Mafia runs hybrid events where a live host guides the office and the remote players together, and teambuilding.com and Sporcle run trivia online. A murder mystery party's digital edition, like The Hundredth Episode's, reaches every player's phone wherever it is, so the party works in one room, on a video call, or both at once. Jackbox games can be shared on a video call. A venue escape room is in person, though The Escape Game runs virtual escape rooms as a separate booking.
What does an office party activity cost per person?
It depends on what the price includes. The escape rooms we checked charge per person, and the price includes the venue running the game. The Escape Game in Atlanta lists $41 a person for 6 to 8 guests, $37 for 9 to 16 and $35 for 25 to 40, with no package price listed for 17 to 24; Escapology charges $45 a person in Portland and typically $49.99 in the San Francisco Bay Area, both depending on the experience and time of booking. Hosted trivia starts at $30 per person online and $50 in person at teambuilding.com, priced for at least 10 and 15 guests, or at $299 online for one 60-minute game and $499 in person for two, for up to 60 people, at Sporcle. A game night is the price of a copy, $9.99 to $44.95 for the games in this article, and our murder mystery party is regularly $34.99 for the whole group. Food and drinks come on top of all four, and so does a room for the trivia, the game night or the murder mystery if you don't already have one.
How far ahead should we book for December?
For an escape room, Breakout says two to three weeks ahead is ideal, earlier around school breaks and holidays, and a team request needs at least 24 business hours' notice. For hosted trivia, allow for anything custom: Sporcle asks for logos and slides at least seven days ahead, usually sends its video link at least 48 hours before an online event, and charges extra for custom questions. A game night or a murder mystery party needs no booking, but a murder mystery's character guides go out two days ahead.
What fits a hard stop?
Hosted trivia booked for an hour or 90 minutes, an escape room's 60-minute game with time to check in (Escapology says to allow 90 minutes for the whole visit), or a murder mystery party's 90-minute format, with the evidence pack read two days ahead. Separate the playing time from the time you need the room: Sporcle's hosts arrive 45 minutes before an in-person game and allow 15 minutes after, so two hours of trivia take three hours in all, and its hour of online trivia runs 1 hour and 35 minutes.
What about people who don't drink?
None of the four needs alcohol. The Escape Game doesn't allow it on its premises at all, trivia and game nights serve whatever you choose to serve, and our murder mystery party games never ask anyone to drink alcohol.
Can someone sit it out?
Usually. All In Adventures in Raleigh welcomes observers at no charge, and they can relax in the group's private room while the others play. Hosted trivia plays in teams, so nobody answers alone, and Jackbox lets extra people join as an audience and take actions that affect the game. A murder mystery party needs at least eight people in character, so count who wants to play: with eight or more, nobody else has to take a part.
Sources
Every outside figure above, from the company's own website, read on October 12, 2026:
- The Escape Game, Atlanta parties and events
- The Escape Game, FAQ
- The Escape Game, virtual team building
- Breakout Games, FAQ
- Breakout Games, team building
- Escapology, FAQs
- Escapology, Portland
- Escapology, San Francisco Bay Area
- All In Adventures, Raleigh team building
- Sporcle, private events pricing
- Sporcle, private events FAQ
- teambuilding.com, virtual trivia (Team vs Team)
- teambuilding.com, in-person trivia
- Geeks Who Drink, private events
- Trivia Mafia, private events
- Trivia Mafia, venue FAQ
- Jackbox Games
- Jackbox, how to play
- Jackbox, for events
- Jackbox, The Jackbox Party Pack 11
- Jackbox, virtual happy hours guide
- Czech Games Edition, Codenames
- Czech Games Edition, US shop
- Codenames, play online
- The Op, Telestrations 12 Player
- Big Potato, Herd Mentality